Here’s everything… well mostly every creative work I’ve been a part of it… even the really old and bad stuff… no shame here! Some things are left off this list that I can’t talk about for NDA reasons or because I deleted them one day out of embarrassment and foolishly didn’t back up my files anywhere. I’m proud of how far I’ve come and continually excited about what I’ll do next.
Responsible to the live health and regular content updates for Lost Ark in the U.S., South America, and Europe.
Live Ops
Publishing
“CardsGrid” is a coop tactics card game prototype that I am solo-developing. Much of the mechanical inspiration comes from D&D grid-based combat but instead of spell slots and dice players have cards.
A small game-jam-sized game I made with some friends to learn a new engine and practice working together. Nothing too complicated… just a one-button two player web game.
Collaborated with leadership to align project requirements and drive development for design-focused teams. Fosted a creator mentorship program that paired Epic developers with Fornite Creative Mode creators to up creator skills and learn how to better our tools.
Design Producer
Player Mentorship Manager
While producing the gameplay and AI teams I storyboarded out the car chase sequence and helped define the AI behavior in the sandbox.
Experience Flow Designer
Producer
Kept several dev teams aligned and storyboarded out the demo flow on how to showcase all the new features of Unreal Engine 5.
Experience Flow Designer
Producer
The Fortnite Starwars event was a great opportunity for me to learn more about live events and for Epic games to push their show tech to the next level in Fortnite.
Coordinated all project deliverables, mapped out the overall user experience, and created all the marketing assets.
Designer
Producer
The Fortnite Block Party shorts showcased at E3 2019 were the first shorts we released for Fortnite using Epic’s virtual production pipeline
Coordinated hardware/event showcase, storyboarded out the demo sequence, and helped iterate on the UI.
UI / UX Designer
Producer
Troll is a real-time rendered short video developed by Epic Games and Goodbye Kansas Studios, based on John Bauer's Nordic Art Nouveau fairytale universe.
Chaos is both a UE4 destruction demo and an entirely new physics system built from the ground up to be an alternative to PhysiX.
The 2019 in-game Marshmello Concert for Fortnite was the first video game live concert in history.
Part of the weapon balance team, iterating on numbers, fleshing out lore, coordinating playtests, and planning out development goals.
Weapons Designer
Production Intern
A lucha libre themed fighting game where players invoke the powers of deities and mythical creatures to settle their disputes in a world where wrestling is law. We also made an arcade cabinet!
Summer internship where I brought innovation along with my expertise in digital media development to BCBSVT to help them enter the healthcare app market.
Take control of a diving bird equipped with a disco ball helmet! Collect exotic aquatic creatures for your aquarium! Save the ocean from Dr. Monochrome!
A grand challenge to change the negative stigmas around depression. This was my main project while taking a graduate level course EMM: 505 Leadership in an Age of Transformation.
Sci-Fi dungeon crawler: explore abandoned spacecrafts and space stations, to kill anything that tries to kill you. To boldly scavenge where no scavenger has scavenged before- in space!
The first tech demos I worked on at age 14 and the first time I got paid to do something creative.