Remnants
Primary Role: Producer
Secondary Roles: Scrum Master, Pitch Writer
The Team
Elijah Dixson, Producer
Charles McGarey, Gameplay Programmer
David Horntvedt, Gameplay Programmer
Matthew Makuch, Gameplay Programmer
Tucker Cole, Technical & Environment Artist
Joseph Lefebvre, Character Artist & Animator
Kylie O’Keefe, Environment Artist
Victoria Vergara, Promotional Artist
Kayla Sawyer, Level & Audio Designer
Steven Margolin, Systems & Narrative Designer
Special Thanks:
Ian Cotner, Conceptual Designer
Max Sanel, Assistant Producer
Gabriel Pereyra, Input Programmer
Noa Mergi, General Programmer
Robert Wakefield, General Programmer
About The Game
Space: the final frontier... Remnants is a Sci-Fi dungeon crawler. Your mission, to explore abandoned spacecrafts and space stations, to kill anything that tries to kill you. To boldly scavenge where no scavenger has scavenged before- in space!
While exploring the dangerous reaches of space, players will be able to collect valuable items and fight off various hostile space creatures.
All of this, rocketing towards the palm of your hand!
Speaking of mobile devices, the light value from the device’s camera will affect the player's experience in game! The monsters you face and the places you explore are all tied to these light-dark values. We haven’t seen a mechanic like this anywhere else on a mobile device!