Elijah Dixson

Game Producer / Designer

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CardsGrid

March 11, 2023 by Elijah Dixson
 

High Level Explanation

“CardsGrid” is a coop tactics card game that I am solo-developing. Much of the mechanical inspiration comes from D&D grid-based combat but instead of spell slots and dice players have cards and their decks represent their character’s build. Currently, all the art you see is wip and purely for prototyping. Like with any game project CardsGrid is the sum of many iterations where I make new things based on player feedback and toss things that aren’t working or aren’t right for the game.

“CardsGrid” High Level Deck.png
“CardsGrid” High Level Deck (1).png
“CardsGrid” High Level Deck.png “CardsGrid” High Level Deck (1).png
 

Coop Specific Mechanics

CardsGrid is a coop-first-designed game. Co-op card games are few and far between so I’ve had to get creative with my problem-solving for things like UI and reasons for the players to coordinate with each other. 

A recent example is getting additional energy for starting your turn near your coop alley. The gif below shows how both players are within each other’s light radius and the unit taking their turn gets +1 additional energy because of that.

An early prototype example of this is card rewards. Normally in modern deck builders players get card rewards at the end of the encounter but in CardsGrid players have the opportunity to get card rewards during the encounter if they work together with their coop partner. The clip below shows that if both players have hit an enemy unit before it dies then both players get a card rewarded to them.

 

Blog Updates

Featured
Taking Turns Together
Mar 11, 2023
Taking Turns Together
Mar 11, 2023

2000 errors updating to the new engine version… legacy code causing issues with being able to pivot based on iteration… and a wild idea to have the players take their turns at the same time to encourage communication.

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Mar 11, 2023
Let There Being Lighting!
Dec 21, 2022
Let There Being Lighting!
Dec 21, 2022

As the players move about the grid of an encounter their light source will uncover the tiles hidden in the shadows. Treasures and enemies can be hiding in the shadows; if they are in a player’s light radius, they won’t be added to the turn order array.

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Dec 21, 2022
CardsGrid - Initial Blog Post
Nov 8, 2022
CardsGrid - Initial Blog Post
Nov 8, 2022

“CardsGrid” is a coop tactics card game prototype that I am solo-developing. Much of the mechanical inspiration comes from D&D grid-based combat but instead of spell slots and dice players have cards.

Read More →
Nov 8, 2022
 
March 11, 2023 /Elijah Dixson
Indie
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