Unreal Engine 5 Reveal
Experience Flow Designer
I storyboard the demo flow and iterated on how to present the major beats of the experience (shown in picture form below). We had a lot we wanted to show from a tech demo practice but showing off our virtual geometry and real-time global illumination tech was at the heart of the demo. The flow gradually builds up how much geometry we showed on screen then has a huge moment showing it all works with our real-time global illumination. In addition, I jumped into UE5 as we were making the engine and helped out with the initial gray box level design.
Producer
Tracking project development in JIRA and planning event debut
Keeping teams aligned, setting meeting structure and processes, coordinating project-wide reviews, etc.
Coordinating deliverables with multiple departments internally and with external partners
Project Summary
“Unreal Engine 5 empowers artists to achieve unprecedented levels of detail and interactivity, and brings these capabilities within practical reach of teams of all sizes through highly productive tools and content libraries.
Join Technical Director of Graphics Brian Karis and Special Projects Art Director Jerome Platteaux (filmed in March 2020) for an in-depth look at "Lumen in the Land of Nanite" - a real-time demonstration running live on PlayStation 5 showcasing two new core technologies that will debut in UE5: Nanite virtualized micropolygon geometry, which frees artists to create as much geometric detail as the eye can see, and Lumen, a fully dynamic global illumination solution that immediately reacts to scene and light changes. Also present in the demo are next-gen features already available in Unreal Engine 4.25, such as Niagara VFX improvements, Chaos physics and destruction, animation system enhancements, and audio advancements. Unreal Engine 4.25 also includes support for next-gen consoles.”