Hyper Neon Fishing
Primary Role: Producer
Secondary Roles: Wed Designer, Video Editor, Scrum Master, Pitch Writer
The Team
Elijah Dixson, Producer
Charles Carucci, Lead Designer
Paul Klimaszewski, Lead Designer
Cole Kirkpatrick, Lead Artist
Nicholas Kinteris, Artist
Sean Walsh, Artist
Peter Hansen, Sound Artist
Gabriel Pereyra, Lead Programmer
Duncan Carroll, Programmer
Lucas Spiker, Programmer
Zachary Taylor, Programmer
About The Game
Hyper Neon Fishing is a fast paced beat'em up aquatic creature collection and aquarium simulator game. Take control of a diving bird equipped with a disco ball helmet! Collect exotic aquatic creatures for your aquarium! Save the ocean from Dr. Monochrome!
Development Context
Everyone on the team are college students. Most of us attend Champlain College and are a part of their super awesome game development program. During our Game Production 2 class where were tasked to come up with 50 different game ideas on the spot in class. One of the ideas we came up with was Hyper Neon Fishing. The name and idea really excited us- a game where the player uses funky fresh disco neon dance moves to attract fish. We prototyped a few other ideas, but both our QA testing and our personal interest lead us to making Hyper Neon Fishing. The details of our development process are below or check out the website I designed: https://www.hyperneonfishing.com.